
I believe it's either the target core or selection control plugin that adds a new tag weapon range. This is very frustrating for me because this is exactly how the script was advertised and yet it is not working. I'm new to scripting, so I might be missing something completely obvious, but as far as I can tell I'm using the notetags exactly as intended and they are simply not working. This produced the same result: the weapon acts as if the taunt applies to it.
I also tried giving the bow weapon the notetag. This did not work: in my test battle the archer could still only target enemies in the first row. I gave the "Shoot" skill the notetag, which is supposed to make it so the skill ignores all taunts on the field and can target as normal. Again, working exactly like it's supposed to, you can't target the back row with physical attacks until the front row is empty. I attached the "Front Row" state to anyone in Row 1, then attached to that state. Using Yanfly's Weapon Unleash plugin, I made it so that ranged weapons replace "attack" with a new command, "Shoot" that can be used from any row.
I set the basic attack command so it can only be used in Row 1. My frustration comes from the fact that the and notetags simply aren't working as advertised. Everyone in the front row has a physical taunt in play, but ranged weapons can bypass this and shoot enemies hiding in the back. I'm trying to set up a system with Yanfly's Row Formation and Taunt plugins much like the one described in the Row Formation page: melee weapons don't work for back row actors, but ranged ones do. Sorry for three help threads in as many days, but I'm having a hell of a time with this one and can't for the life of me figure out what's going wrong.